Genuine PlayStation3 Australian Game (NEW)
EA SPORTS Fight Night Round 4 is truly the return of the champ. Building
off Fight Night Round 3, one of the best-selling and most critically
acclaimed games to come out at the onset of the PlayStation 3 hardware launch, Fight
Night Round 4 promises to be equally as groundbreaking and revolutionary.
With an all new physics based fighting engine, new physics driven animations,
truly unique and differentiated boxer styles, and the most impressive boxer
roster ever, including the return of the legendary Iron Mike Tyson, EA SPORTS Fight
Night Round 4 takes video game boxing and fighting to an entirely new level.
New Physics Engine
Featuring a dramatically improved physics engine, Fight Night Round 4
brings players closer to the sweet science than ever before. Through these
upgrades fighters are rendered more vividly than ever and action is animated as
it happens, meaning that not only are no two rounds the same, but no two punches
are the same either. This variety in punches is most evident at the point of
impact, where players will see everything from the sweat splatter of devastating
shots, to the energy-sucking effects of solid body blows and the virtual lack of
impact glancing blows may have on a determined opponent. But when enough of any
punches land the damage system built into the new physics system will allow
players to clearly see the impact on opponents exactly when and where you hit
them. A bloody nose or lip, a cut or swelling over the eye, a bruised forehead
or shoulder; players will see them all, and its their choice whether to take
advantage and go for the stoppage.
In addition, the improved physics also makes for a significantly faster
gameplay experience. Along with the games controller and overall movement tweeks
this allows players to string together punches into devastating combinations.
Although a single punch still has the potential to take down a rival, just as in
real boxing match, combinations and the ability to avoid them are the key in Fight
Night Round 4.
Height, Reach and Styles Matter
As in real boxing, where height and reach have advantages and disadvantages
depending on your opponent and your skill, Fight Night Round 4 forces
players to use their fighters physical characteristics and styles to their
advantage, or suffer the consequences. these consequences come by way of
fighters ability to now fight effectively in close, as well as from a distance.
For example, shorter fighters are often faster than taller opponents and tend to
do better on the inside against taller fighters, but they must get inside first.
If they choose to fight at a distance, the advantage is lost. Similarly, height
and the assumed longer reach that goes with it is a sizable advantage, but only
if a fighter fights tall, that is stand up straight and utilizes the jab and
other punches to maintain the optimal distance to from opponent that allows him
to hit and not be hit in return. Slouch and/or abandon the jab, and the reach
advantage is lost.
New Heads Up Display Adds Blocking Ability
In addition to the traditional Heads Up Display (HUD), which has always provided
Fight Night players with a visual representation of the changing health
and stamina or their fighters, Fight Night Round 4 adds blocking to its
HUD. Designed to both provide an ongoing way to monitor your fighters ability to
defend himself when not punching and facilitate action during rounds by
encouraging players to develop additional defensive and offensive skills,
blocking is yet another realistic addition introduced by Fight Night Round 4.
When players lose the ability to block punches they can not avoid punches thrown
by opponents and must go on the offensive or take the punches. Blocking ability,
as well as health and stamina can be replenished between rounds by assigning
points accumulated for action in the ring to any of the three physical
states/abilities.
Roster of Fighters
Fight Night Round 4 features a large roster of fighters from multiple
eras and weight classes. Made up of more than 40 fighters this elite group
provides players with the ability to not only relive past and current rivalries,
but to also create new ones across time to solve the question of who is really
the greatest of all time. Just a few of the fighters that players can expect to
take into the ring include: Mike Tyson, Muhammad Ali, Joe Frazier, George
Foreman, Roy Jones Jr., Manny Pacquiao, Lennox Lewis, Sugar Ray Leonard, Winky
Wright, Eddie Chambers, Ricky Hatton, James Toney.
Key Game Features:
- Physics Based Gameplay Engine - No fight will be the same with an
all-new physics-based gameplay engine that recreates the full spectrum of
true-to-life punch impacts, giving boxers a devastating arsenal of punches,
blocks and ring movement. the new physics system allows for missed punches,
glancing punches, knockout blows and for the first time ever, rough and
tumble inside fighting.
- Realistic Boxer Styles - Fight Night Round 4 emulates the
styles of history’s greatest boxers like never before. Pressure your
opponent with the brawling inside style of young Mike Tyson, bobbing and
weaving to set up powerful hooks and uppercuts. Capitalize on Muhammad
Ali’s reach, hand speed and fleetness of foot to bewilder your opponent
with lightning fast jabs and straights from the outside.
- Extensive Boxer Roster - the greatest of all time, fighting in
their prime. Fight Night Round 4 lets you create fantasy matchups,
such as Tyson versus Ali, and finally settle who is king of the ring. With a
boxer roster spanning both history and modern times, the matchup
possibilities are endless.
- Online Support Through PlayStation Network - Fight Night Round 4
features full PSN support including 2-player multiplayer options and
PlayStation trophies.
Legacy Mode
Legacy Mode is Fight Night Round 4s career mode. Through it players
develop their fighter from the ground up, starting in amateur competition which
progresses into a career as a pro and may even include steps up or down into
multiple weight classes to take on new challenges. Within this mode players can
either accept the fights made for them, or create their own schedule of
opponents. Either way, the goal is to rise in the ranks from contender, to
champ, hall of famer, superstar and eventually the greatest ever. To do this
players must not only win their bouts, but gain popularity and additional
prestigious matches by winning them convincingly. |